1. To disable the entire game object, you can use Destroy. Make sure to tag the appropriate game object.
private GameObject joint;
void Start(){
joint = GameObject.FindWithTag("joint");
}
void Update() {
if (Input.GetKeyDown ("space")) {
Destroy(joint);
}
}
2. To deactivate the game object, use SetActive(false)
private GameObject joint;
void Start(){
joint = GameObject.FindWithTag("joint");
}
void Update() {
if (Input.GetKeyDown ("space")) {
joint.SetActive(false);
}
}
3. Use GetComponent to disable only the HingeJoint2D component, and not the entire game object.
private HingeJoint2D hinge;
void Start(){
hinge = gameObject.GetComponent(typeof(HingeJoint2D)) as HingeJoint2D;
}
void Update() {
if (Input.GetKeyDown ("space")) {
hinge.enabled=false;
}
}
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